Kerem

Interactive websites and browser games, Kerem Okul

Play a cardDrag or click

Service, play

Websites you can play

Scroll-told brand stories, playable campaign pages and browser games. Built for the web, with no app to install.

  • GSAP
  • Canvas
  • Web Audio
  • Unity
  • Godot
Back to hand
The details

What this is

  • Pages where scrolling moves a story forward.
  • Product launches you can play with.
  • Mini games for a brand or an event.
  • Sound designed in code.
  • Physics you can push around.

Proof

  • This site. A card game you have been playing.
  • Pişti. A Turkish coffee-house card game against a stubborn uncle.
  • Ghost Curve. An easing game.
  • Sarma. A brand story told by unrolling a sarma.
  • Web Audio and Canvas experiments. Every sound here is synthesized in the browser; every dot on the canvas card is a spring.
  • The Hollowed. A Unity prototype in progress: a dark idle game where you aim and fling enemies with physics.
  • A word-game helper. Reads a board from a screenshot with on-device computer vision, then runs an algorithmic search over a 64,000-word dictionary (a GADDAG) to rank every legal move.

Tools

GSAP and ScrollTrigger, Canvas, SVG, Web Audio, Pointer Events, Astro or plain HTML when a framework would only get in the way. Outside the browser I make games in Unity and Godot.

Something else

Something is being built in the dark. Please don't knock.

Built to perform

Animation only charms when it is smooth, so I test on slow phones and throttled processors. It respects reduced-motion settings, and the text stays readable by search engines and screen readers underneath the show.

How it starts

Play the Co-op card. "I want people to play with our launch" is a fine opening line.

  • Best forLaunches, campaigns, events
  • Made ofScroll, sound, physics
  • ToolsGSAP, Canvas, Web Audio
  • EnginesUnity, Godot
  • Runs onAny browser, no install

Collection

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Achievements 0/9

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